Post by jonesy on Sept 12, 2009 15:38:49 GMT -5
OOC Name: Jonesy
Character Model: Adam Gontier
Ghost Tag: ~The~Flame~Deluge~
Name: Kari Válison
True Age: 1,352
Apparent Age: 26
Date Turned: 657 A.D.
Sex: Male
Hair: Black
Eyes: Dark
Height: 6'2
Weight: 217lbs
Sexual Preference: Heterosexual
Marital Status: Unmarried
Nationality: Norwegian
Birthplace: Villiage of Skien
Current Residence: Boston, MA
Family: None Alive, Many Possible Descendants
Job: Underground Fight Club Owner
Assets: Kari owns a variety of viking-era weapons, masterfully crafted. He also has turned an abandoned factory's basement into an illegal fighting ring, where he generally goes to feed now on blood and rage. He also owns stocks within gun manufacturing companies and their suppliers.
Tattoos/Piercings/Scars: Kari has multiple scars along his body from his time as a mortal, aiding in the raids upon England. He has tattoos along his arms, back, and chest, all reminiscent of nordic mythology.
Skills: Despite so many years passing, Kari is still an excellent sailor, thanks to his time on the sea. He's also quite competent with swordplay, though he prefers his axes more than anything. However, as war has evolved, so has Kari. He's quite skilled in marksmanship with weapons of various eras.
Weapons: Kari's has a vast collection of weapons, but two of them are his personal favorites. One being a Colt Anaconda, a large revolver with a massive kick. He was given this from the Master of the City back in Norway for his honorable work.
His other gift that he treasures is a battle-axe that had silver melted along the line of it. Despite the rough way it was made, the craftsmanship upon it is amazing, having been made over one hundred years. The weapon has seen much use, yet retains it's sharpness and clarity.
Bloodline: Dragon
Level: Master
Powers:
Fledgling
Detect Lies:
Deceit is something that comes as a first nature to all vampires. They are the children of the social arena, and misdirection is their calling. As such, due to how well they know how to lie themselves, they are easily capable of detecting such deceit when it comes from someone else. Unlike lycanthropes, who can determine lies in others by watching them and seeing how their body reacts as they speak, the vampire can determine this based on some other worldly means.It's as if there is an after taste or flavor left upon the back of the vampires pallet when in the presence of lies. None the less, they can know. However, this power can also fail, if the vampire is lied to by another of higher ranking. In the instance of a higher ranking Super, be they lycan or vampire, there is a 30% Chance (70 or higher roll of dice) that they will know it for a lie.
Enhanced Agility:
Supernatural grace and dexterity are natural traits of the vampire. The fluidity of motion is somewhat hard to describe, but suffice it to say that at even the first moment after they have entered into the endless night, they are capable of the most beautiful of dance. As they grow in power, this power grows exponentially, giving them near complete control over their forms. Speed is also another benefit of becoming a vampire, but this however is much more easily measured. We will measure this by the 100 meter dash, to determine how fast they are capable of moving. Also if you feel your character can level up in any category faster then others feel free to leave a petition on the boards or pm it to one of the Admin so they can discuss it and decide if you are able.
(Fledgling): 100 Meters in 10 Seconds
(Prodigy): 100 Meters in 8 Seconds
(Mod): 100 Meters in 6 Seconds
(Old Moderate): 100 Meters in 5 Seconds
(Master): 100 Meters in 4 Seconds
Enhanced Constitution:
Increased aspects of endurance and resilience are a must have for the newly undead. They would not survive for very long in the world of preternatural if they did not possess this. The constitution of the vampire grows with age, but even at it's initial rank, a mortal would see the vampire as a near demi-god like creature. Since something such as this is somewhat harder to rank, it will be listed with a rough example of what kind of damage they can take carte blanche.
(Fledgling): Can suffer most mundane blows without flinching.
(
Prodigy): Can suffer any mundane strike without flinching or minor damage (IE from a bat or lead pipe).
(Moderate): Can take lesser supernatural blows without flinching.
(Old Mod): Can be shot by a low caliber handgun bullet with minor damage or needing to stop and heal by feeding or draining energy from a child or sourdre de sange. OR unless to a lucky organ shot was had
(Master): Can be can a limb shot off and it will regenerate right there before the eyes, and the vampire will still continue on without having to feed to heal the injury unless its a head or heart shot.
Enhanced Healing:
In the tumultuous life of the vampire, the ability to heal ones self is most necessary. Greater ranks of healing allow the vampire to overcome banes that most legends state will kill them. Like with Enhanced Constitution, it is slightly difficult to measure the healing process except by either comparing it to a humans, or by giving rough examples of the visuals one might think of. The latter is the option that has been choosing for the ranking of this ability.
(Fledgling): Can heal minor flesh wounds instantly.
(Prodigy): Can heal major tissue wounds instantly.
(Moderate): Can heal broken bones and organs in a matter of moments (minus heart and head).
(Old Mod): Can regrow lost appendages after a nights rest and major feeding. (except heart or head).
(Master): Can slowly (eight hours) recuperate any damage save loosing the head or heart after a small feeding of blood and energy except heart or head.
Enhanced Strength:
Power, force, these are not just things one must envision about a powerful vampire, or fear from his influence, but an actual manifestation of their form which they use to awe, amaze, and kill. Even at the earliest rankings, a vampire's supernatural strength can let them toss cars around with little exertion. What's more powerful though is the way they can punch through a mortals chest and skull. Lycanthropes might have manged to garner a quicker footfall, but a vampire is the reigning champion when it comes to feats of physical prowess. Strength will be measured in pounds.
(Fledgling): 1,760 lbs..
(Prodigy): 2,210 lbs.
(Moderate): 2,660 lbs.
(Old Mod): 3,110 lbs.
(Master): 3,560 lbs.
Mesmerism:
One of the more classic example of vampiric power, Mesmerism is the ability for the vampire to take over the mind of another, influencing them into doing things they would not normally do. At earlier levels, humans are the only subject to this power. It will extend to preternatural at higher ranks, however. Like with all mental sorts of powers, when applied to preternatural, Mesmerism will only work on those whom are a lower level.
(Fledgling):can effect one mortal with a fail chance since you are young, Unless the other Player has agreed to a certain outcome due to Rp Purposes. Roll a D6 for effectiveness. 1-3 They are able to shake it off. 4-6 They are completely mesmerized.
(Prodigy): Can affect one mortal while maintaining eye contact.
(Moderate): Can affect three mortals while keeping them in sight.
(Old Mod): Can affect one preternatural (non Alpha) while maintaining eye contact, and effect three humans.
(Master): Can affect three preternatural or One Alpha while keeping them in sight, and up to five humans.
Protege
Shielding:
Shielding is damn near a requirement, though some are lacking in the aspect of it. Shielding essentially is resistance against mental or spiritual (metaphysical) effects that might be sent against the vampire. Each ranking of it will help stave off a being whom is an amount of levels higher than the vampire. Of course, Shield Piercing which comes later will counteract this, as well as efforts by a group of adversaries. They are now able to resist the mind or spirit effects of another preternatural of the same level or lower.
Moderate
Binding Bite:
With this ability, the vampire can bite another
individual as they normally would, and with it leave traces of themselves behind. Irregardless of it's potency, the victim will think very kindly of the vampire's bite (so long as it wasn't used as an attack). The potency will however determine how much they think about it, and what they will do to get back to it. Unlike other Weak Moderate abilities, there is only one rank of this power, and it needs only be purchased once. When the vampire bites another, they will roll a 6-sided die. They will then follow the effect of the number 1-5. If a 6 is rolled, they can choose which potency they would like their bite to have. Another vampire biting the same victim, if they possess and employ this power, will shift the victims focus to the most recent vampire who bit them.
Special 1: The bite of the vampire will leave a lasting impression in someone's memory.
Special 2: The bite of the vampire will be something
the victim thinks about frequently.
Special 3: The bite of the vampire will be something
the victim thinks about constantly and drive them to distraction.
Special 4: The victim will actively seek out the vampire who bit them.
Special 5: The victim will let nothing get between them and the vampire who bit them.
Animal Affinity (Wolves)
While obviously not as tied to them as lycanthropes, vampires still have a strong connection with animals, though some may extend this to wholly different kinds of beings. The ranking below show essentially the sphere of influence that a vampire will have over his chosen animal type, culminating with a merger of power between the vampire and a chosen lycanthrope. The call of the vampire when used against other lycanthropes can be resisted by a lycanthrope whom is a higher level than the vampire, or one who is of an equal level if they possess the appropriate lycanthrope abilities. A vampire who acquires an animal servant will gain one of the lycanthrope's Enhanced Senses. Likewise, the animal servant will gain one of the vampire's version of Enhanced Strength.
Old Moderate
Camouflage:
Through means of what must be minor illusion, the vampire is capable of hiding themselves from crowd or individual, even while in the immediate vicinity of them. This is not a trick such as being perfectly still, but rather some employment of supernatural ability. To those who seek them, they will always just seem to 'skip over' that part where the vampire is located at, irregardless of how keen their senses usually are. Interestingly, this only works when the vampire can hide among a throng of people, not if they are somewhere secluded from groups of humanity.
(Old Mod): The vampire can hide themselves from a single person who is looking for them specifically, by blending into a crowd.
(Master): The vampire can hide themselves from a small group of people (about 5 or 6) who are looking for them specifically, by blending into a crowd.
Provocation:
Stirring the metaphorical pot and pissing everyone off is something that the Dragon's are very good out. Though they usually must make themselves the target for this, at least initially, it is none the less one of the best ways to destroy thoughts of peace between others. As such, members of the Dragon line are often not welcome into rooms where people are trying to mediate their differences, in case the agenda of the Dragon vampire causes them to screw everything up.
(Old Mod): Can incite a mortal into a blind fury just by touching them.
(Master): Can incite a group of mortals into fury by looking at them, or a preternatural by striking them.
Master
Human Servant
One of the most useful tools a Master vampire can have, a human servant is indeed a rather great ability. It allows the vampire to feed off of that servant's energy, to communicate to them telepathically, to bestow their supernatural power into them, and furthermore to increase their own power simply by forming the connection. Much like an animal servant, in fact. The ability to have a human servant is ranked, because it takes a more powerful attunement to mark a human who has preternatural power into their servant. IN this the vampire might gain the ability to resist or even sometimes use the Human servants powers, in the very least control the degrees of it.
(Master): The vampire can make a mundane (null) person their human servant.
Rage Focus:
The powers of hatred and anger is a fuel to increase one's own power. By taking advantage of those who are under the sway of the vampire's Provocation, the vampire can feed a limited amount of their Fledgling abilities. Of course, only one Fledgling ability can be raised at a time, though it can possibly be done by a drastic amount. Complex thoughts don't really register to blind hatred.
(Old Mod): Raises a Fledgling ability by one rank, by feeding off of one person afflicted with Provocation.
(Master): Raises a Fledgling ability by two ranks, by feeding off of two people afflicted with Provocation.
Call to Blood
Forcing into another the same focus of power that Rage Focus allows, the vampire can make it manifest
as a manipulation of blood. This power is extremely deadly, and as such, each rank of it must be approved by the room controllers.
(Old Mod): Causes someone to fill with immense pain with a simply glance, by making their blood heat in their veins.
(Master): Causes someone to weaken immensely with the slightest touch, by making their blood begin to sweat out through their flesh.
Biography:
Kari Válison was born of Váli Ericson and Aesa Omland. He was born and raised during a time of pagan gods, blood, honor, and glory. Kari was born within the Age of the Vikings.
Like all young men, Kari was taught the ways of war, of archery, of using the sword and axe, and of sailing. He would hear the stories of conquest his uncles, brothers, and father would bring back with them after a successful raid upon the British Isles. He dreamed of the days he would ride into the storm with Odin's blessing, and bring glory and honor to his clan's name.
As he grew older, Kari was at last allowed to accompany the men into battle. With only a shield and axe, Kari brought death to those who sought to stop his people, stop their conquest. He was a beserker upon the battlefield, tearing into those who would defend with unimaginable glee and ectasy. He was thoroughly addicted to war, and became known as "Kari the Bloodied".
For many years, he raided the sea, the land, all that he could. He was a strong man, an honest worshiper of the All-Father and his pantheon, and sought to gain entrance to Valhalla, to fight forever and drink and dine with the Valkyries. But that was not meant to be, after a village learned of the impending invasion, and prepared itself.
The battle was bloody and long, with both side amounting severe casualties. Neither seemed to be able to get through, as the fight went on. At some point, the Vikings decided that this battle was too costly, and retreated, leaving some of their warriors behind. Kari was one of them.
He heard his father screaming for him, as the boat kicked off the shore. There were still far too many defenders for them to win. So Kari gathered those he could, and fought their way through the village to the forest. Ten of his men went with him, but only four made it to the end. They broke into the woods, running as fast as their feet would carry them into the dark, cold night. Once they fell from exhaustion, a darkness over swept them. All of them knew that no rescue would come. They were left for dead here now....and death would come for them. But none knew just how soon.
A woman approached out of the shadows, her eyes glowing red with an untold rage. Kari could feel the anger pouring from her, this untold rage and anger. She spoke in an even older dialect to them, and explained how she saw them all fight. They all had potential....but only one of them could live with her. The rest had to die. So as the three others discussed their choice, Kari picked his axe up, and moved close.
A few violent moments later, the three of them laid dead, as Kari panted, covered in his kinsmen's and enemy's blood. The woman smiled a fanged grin and grabbed him, pulling him into the air and back towards the coast, to the caves within it. Her name was Vasha, a descendant of the Dragon. And now, so would Kari.
The next few nights, Kari learned what she was. She was a vampire, an old one at that, who had traveled far north to watch the more wild parts of the world. They were quiet, peaceful, yet they were also violent, primal. She had watched Kari fight before...seen the rage within him, and she wanted it for herself. On the third night, Kari woke to the endless night, never to see the sun again. He could feel the rage deep inside of him, and the untold power that now radiated through his form.
From that day on, She took him under her wing, teaching him the ways of rage, of the vampire, of how to hunt. He was her student, her child, the boy she could never truly have. She watched him grow as the world around them changed and grew. He stayed true to the old ways he had lived with, stayed true to Odin, even as his people abandoned them under the force of Christianity. Hundreds of years passed, and he grew stronger, if slowly. Vasha had seen the power within him, but knew that now....now he had to be introduced into the world once more.
Kari was shocked at how much the world had changed from what he knew, how much it grew. What was once all woods was now forests. What was once villages were now cities. It was almost too much for him, as she brought him to the Kiss. Kari was ready for it, but nothing prepared him for the power and strength that the Master of the City held, even what the masters and greater masters held. It was a revelation that he could become, in time, that strong perhaps.
Vasha introduced herself and him into the kiss, which went by quickly and effectively. She was offered the position of being the enforcer of the Kiss, leaving Kari as her assistant of sorts. Kari grew to learn more of this city known as London, learning the culture, the people, everything he could. But despite this, he maintained his identity as Kari Válison, no one else.
Years became decades, decades became centuries. Kari grew stronger and stronger, a slow and steady growth. He helped thwart many attempts of vampire hunters, of ambitious vampires, and ravenous lycans. When the New World was discovered though, it was something new to discover...to understand. And with his Mistress's permission, he left London, traveling to the New World.
The Americas reminded him very much of his old home, as he traveled along with them, learning the land once more. He was an enigma to both native americans and the pilgrims, a monster to be whispered of. He watched the people, fought alongside some of them to sate his anger, killed some for the same reason. He found a peacefulness in the wilderness, but he knew that it wouldn't last forever.
As the Revolutionary War came and went, Kari was raised within a newborn nation, watching it blossom. He fought for them in their wars, determined to play a small part in the new nation's history. He fought in all their wars, their battles, fought for their rights. He accepted the United States as his new home, and he watched the vampires slowly flock towards it.
More time went by, as he traveled from city to city, from Kiss to Kiss. He was a man of power, of a slowly building legend. A master Dragon who stalked the country, had traveled and followed Lewis and Clark to the West, had aided in every major war, and was still not bound to any Kiss. At least, that was until recently....when he came upon the city he first arrived in. The city of Boston.
The city had changed so much now, he had seen it rise and fall, through good and bad. And now...he had returned to it, his wanderlust fulfilled. So he settled down, his pomme de sanges traveling into the world to get his arrival ready. The Willington Cement Factory outside of town was changed into the Vicious Fighting Club, a secret, illegal fight club. A den of glory, blood, and sex. And it would be his home away from home. Nearby it, a small castle, built by a medieval aficionado, was purchased, and renovated and filled with priceless furniture. The stage was set...and all that was left was for Kari to meet the Master of the City.
Kari....was returning home.
Character Model: Adam Gontier
Ghost Tag: ~The~Flame~Deluge~
Name: Kari Válison
True Age: 1,352
Apparent Age: 26
Date Turned: 657 A.D.
Sex: Male
Hair: Black
Eyes: Dark
Height: 6'2
Weight: 217lbs
Sexual Preference: Heterosexual
Marital Status: Unmarried
Nationality: Norwegian
Birthplace: Villiage of Skien
Current Residence: Boston, MA
Family: None Alive, Many Possible Descendants
Job: Underground Fight Club Owner
Assets: Kari owns a variety of viking-era weapons, masterfully crafted. He also has turned an abandoned factory's basement into an illegal fighting ring, where he generally goes to feed now on blood and rage. He also owns stocks within gun manufacturing companies and their suppliers.
Tattoos/Piercings/Scars: Kari has multiple scars along his body from his time as a mortal, aiding in the raids upon England. He has tattoos along his arms, back, and chest, all reminiscent of nordic mythology.
Skills: Despite so many years passing, Kari is still an excellent sailor, thanks to his time on the sea. He's also quite competent with swordplay, though he prefers his axes more than anything. However, as war has evolved, so has Kari. He's quite skilled in marksmanship with weapons of various eras.
Weapons: Kari's has a vast collection of weapons, but two of them are his personal favorites. One being a Colt Anaconda, a large revolver with a massive kick. He was given this from the Master of the City back in Norway for his honorable work.
His other gift that he treasures is a battle-axe that had silver melted along the line of it. Despite the rough way it was made, the craftsmanship upon it is amazing, having been made over one hundred years. The weapon has seen much use, yet retains it's sharpness and clarity.
Bloodline: Dragon
Level: Master
Powers:
Fledgling
Detect Lies:
Deceit is something that comes as a first nature to all vampires. They are the children of the social arena, and misdirection is their calling. As such, due to how well they know how to lie themselves, they are easily capable of detecting such deceit when it comes from someone else. Unlike lycanthropes, who can determine lies in others by watching them and seeing how their body reacts as they speak, the vampire can determine this based on some other worldly means.It's as if there is an after taste or flavor left upon the back of the vampires pallet when in the presence of lies. None the less, they can know. However, this power can also fail, if the vampire is lied to by another of higher ranking. In the instance of a higher ranking Super, be they lycan or vampire, there is a 30% Chance (70 or higher roll of dice) that they will know it for a lie.
Enhanced Agility:
Supernatural grace and dexterity are natural traits of the vampire. The fluidity of motion is somewhat hard to describe, but suffice it to say that at even the first moment after they have entered into the endless night, they are capable of the most beautiful of dance. As they grow in power, this power grows exponentially, giving them near complete control over their forms. Speed is also another benefit of becoming a vampire, but this however is much more easily measured. We will measure this by the 100 meter dash, to determine how fast they are capable of moving. Also if you feel your character can level up in any category faster then others feel free to leave a petition on the boards or pm it to one of the Admin so they can discuss it and decide if you are able.
(Fledgling): 100 Meters in 10 Seconds
(Prodigy): 100 Meters in 8 Seconds
(Mod): 100 Meters in 6 Seconds
(Old Moderate): 100 Meters in 5 Seconds
(Master): 100 Meters in 4 Seconds
Enhanced Constitution:
Increased aspects of endurance and resilience are a must have for the newly undead. They would not survive for very long in the world of preternatural if they did not possess this. The constitution of the vampire grows with age, but even at it's initial rank, a mortal would see the vampire as a near demi-god like creature. Since something such as this is somewhat harder to rank, it will be listed with a rough example of what kind of damage they can take carte blanche.
(Fledgling): Can suffer most mundane blows without flinching.
(
Prodigy): Can suffer any mundane strike without flinching or minor damage (IE from a bat or lead pipe).
(Moderate): Can take lesser supernatural blows without flinching.
(Old Mod): Can be shot by a low caliber handgun bullet with minor damage or needing to stop and heal by feeding or draining energy from a child or sourdre de sange. OR unless to a lucky organ shot was had
(Master): Can be can a limb shot off and it will regenerate right there before the eyes, and the vampire will still continue on without having to feed to heal the injury unless its a head or heart shot.
Enhanced Healing:
In the tumultuous life of the vampire, the ability to heal ones self is most necessary. Greater ranks of healing allow the vampire to overcome banes that most legends state will kill them. Like with Enhanced Constitution, it is slightly difficult to measure the healing process except by either comparing it to a humans, or by giving rough examples of the visuals one might think of. The latter is the option that has been choosing for the ranking of this ability.
(Fledgling): Can heal minor flesh wounds instantly.
(Prodigy): Can heal major tissue wounds instantly.
(Moderate): Can heal broken bones and organs in a matter of moments (minus heart and head).
(Old Mod): Can regrow lost appendages after a nights rest and major feeding. (except heart or head).
(Master): Can slowly (eight hours) recuperate any damage save loosing the head or heart after a small feeding of blood and energy except heart or head.
Enhanced Strength:
Power, force, these are not just things one must envision about a powerful vampire, or fear from his influence, but an actual manifestation of their form which they use to awe, amaze, and kill. Even at the earliest rankings, a vampire's supernatural strength can let them toss cars around with little exertion. What's more powerful though is the way they can punch through a mortals chest and skull. Lycanthropes might have manged to garner a quicker footfall, but a vampire is the reigning champion when it comes to feats of physical prowess. Strength will be measured in pounds.
(Fledgling): 1,760 lbs..
(Prodigy): 2,210 lbs.
(Moderate): 2,660 lbs.
(Old Mod): 3,110 lbs.
(Master): 3,560 lbs.
Mesmerism:
One of the more classic example of vampiric power, Mesmerism is the ability for the vampire to take over the mind of another, influencing them into doing things they would not normally do. At earlier levels, humans are the only subject to this power. It will extend to preternatural at higher ranks, however. Like with all mental sorts of powers, when applied to preternatural, Mesmerism will only work on those whom are a lower level.
(Fledgling):can effect one mortal with a fail chance since you are young, Unless the other Player has agreed to a certain outcome due to Rp Purposes. Roll a D6 for effectiveness. 1-3 They are able to shake it off. 4-6 They are completely mesmerized.
(Prodigy): Can affect one mortal while maintaining eye contact.
(Moderate): Can affect three mortals while keeping them in sight.
(Old Mod): Can affect one preternatural (non Alpha) while maintaining eye contact, and effect three humans.
(Master): Can affect three preternatural or One Alpha while keeping them in sight, and up to five humans.
Protege
Shielding:
Shielding is damn near a requirement, though some are lacking in the aspect of it. Shielding essentially is resistance against mental or spiritual (metaphysical) effects that might be sent against the vampire. Each ranking of it will help stave off a being whom is an amount of levels higher than the vampire. Of course, Shield Piercing which comes later will counteract this, as well as efforts by a group of adversaries. They are now able to resist the mind or spirit effects of another preternatural of the same level or lower.
Moderate
Binding Bite:
With this ability, the vampire can bite another
individual as they normally would, and with it leave traces of themselves behind. Irregardless of it's potency, the victim will think very kindly of the vampire's bite (so long as it wasn't used as an attack). The potency will however determine how much they think about it, and what they will do to get back to it. Unlike other Weak Moderate abilities, there is only one rank of this power, and it needs only be purchased once. When the vampire bites another, they will roll a 6-sided die. They will then follow the effect of the number 1-5. If a 6 is rolled, they can choose which potency they would like their bite to have. Another vampire biting the same victim, if they possess and employ this power, will shift the victims focus to the most recent vampire who bit them.
Special 1: The bite of the vampire will leave a lasting impression in someone's memory.
Special 2: The bite of the vampire will be something
the victim thinks about frequently.
Special 3: The bite of the vampire will be something
the victim thinks about constantly and drive them to distraction.
Special 4: The victim will actively seek out the vampire who bit them.
Special 5: The victim will let nothing get between them and the vampire who bit them.
Animal Affinity (Wolves)
While obviously not as tied to them as lycanthropes, vampires still have a strong connection with animals, though some may extend this to wholly different kinds of beings. The ranking below show essentially the sphere of influence that a vampire will have over his chosen animal type, culminating with a merger of power between the vampire and a chosen lycanthrope. The call of the vampire when used against other lycanthropes can be resisted by a lycanthrope whom is a higher level than the vampire, or one who is of an equal level if they possess the appropriate lycanthrope abilities. A vampire who acquires an animal servant will gain one of the lycanthrope's Enhanced Senses. Likewise, the animal servant will gain one of the vampire's version of Enhanced Strength.
Old Moderate
Camouflage:
Through means of what must be minor illusion, the vampire is capable of hiding themselves from crowd or individual, even while in the immediate vicinity of them. This is not a trick such as being perfectly still, but rather some employment of supernatural ability. To those who seek them, they will always just seem to 'skip over' that part where the vampire is located at, irregardless of how keen their senses usually are. Interestingly, this only works when the vampire can hide among a throng of people, not if they are somewhere secluded from groups of humanity.
(Old Mod): The vampire can hide themselves from a single person who is looking for them specifically, by blending into a crowd.
(Master): The vampire can hide themselves from a small group of people (about 5 or 6) who are looking for them specifically, by blending into a crowd.
Provocation:
Stirring the metaphorical pot and pissing everyone off is something that the Dragon's are very good out. Though they usually must make themselves the target for this, at least initially, it is none the less one of the best ways to destroy thoughts of peace between others. As such, members of the Dragon line are often not welcome into rooms where people are trying to mediate their differences, in case the agenda of the Dragon vampire causes them to screw everything up.
(Old Mod): Can incite a mortal into a blind fury just by touching them.
(Master): Can incite a group of mortals into fury by looking at them, or a preternatural by striking them.
Master
Human Servant
One of the most useful tools a Master vampire can have, a human servant is indeed a rather great ability. It allows the vampire to feed off of that servant's energy, to communicate to them telepathically, to bestow their supernatural power into them, and furthermore to increase their own power simply by forming the connection. Much like an animal servant, in fact. The ability to have a human servant is ranked, because it takes a more powerful attunement to mark a human who has preternatural power into their servant. IN this the vampire might gain the ability to resist or even sometimes use the Human servants powers, in the very least control the degrees of it.
(Master): The vampire can make a mundane (null) person their human servant.
Rage Focus:
The powers of hatred and anger is a fuel to increase one's own power. By taking advantage of those who are under the sway of the vampire's Provocation, the vampire can feed a limited amount of their Fledgling abilities. Of course, only one Fledgling ability can be raised at a time, though it can possibly be done by a drastic amount. Complex thoughts don't really register to blind hatred.
(Old Mod): Raises a Fledgling ability by one rank, by feeding off of one person afflicted with Provocation.
(Master): Raises a Fledgling ability by two ranks, by feeding off of two people afflicted with Provocation.
Call to Blood
Forcing into another the same focus of power that Rage Focus allows, the vampire can make it manifest
as a manipulation of blood. This power is extremely deadly, and as such, each rank of it must be approved by the room controllers.
(Old Mod): Causes someone to fill with immense pain with a simply glance, by making their blood heat in their veins.
(Master): Causes someone to weaken immensely with the slightest touch, by making their blood begin to sweat out through their flesh.
Biography:
Kari Válison was born of Váli Ericson and Aesa Omland. He was born and raised during a time of pagan gods, blood, honor, and glory. Kari was born within the Age of the Vikings.
Like all young men, Kari was taught the ways of war, of archery, of using the sword and axe, and of sailing. He would hear the stories of conquest his uncles, brothers, and father would bring back with them after a successful raid upon the British Isles. He dreamed of the days he would ride into the storm with Odin's blessing, and bring glory and honor to his clan's name.
As he grew older, Kari was at last allowed to accompany the men into battle. With only a shield and axe, Kari brought death to those who sought to stop his people, stop their conquest. He was a beserker upon the battlefield, tearing into those who would defend with unimaginable glee and ectasy. He was thoroughly addicted to war, and became known as "Kari the Bloodied".
For many years, he raided the sea, the land, all that he could. He was a strong man, an honest worshiper of the All-Father and his pantheon, and sought to gain entrance to Valhalla, to fight forever and drink and dine with the Valkyries. But that was not meant to be, after a village learned of the impending invasion, and prepared itself.
The battle was bloody and long, with both side amounting severe casualties. Neither seemed to be able to get through, as the fight went on. At some point, the Vikings decided that this battle was too costly, and retreated, leaving some of their warriors behind. Kari was one of them.
He heard his father screaming for him, as the boat kicked off the shore. There were still far too many defenders for them to win. So Kari gathered those he could, and fought their way through the village to the forest. Ten of his men went with him, but only four made it to the end. They broke into the woods, running as fast as their feet would carry them into the dark, cold night. Once they fell from exhaustion, a darkness over swept them. All of them knew that no rescue would come. They were left for dead here now....and death would come for them. But none knew just how soon.
A woman approached out of the shadows, her eyes glowing red with an untold rage. Kari could feel the anger pouring from her, this untold rage and anger. She spoke in an even older dialect to them, and explained how she saw them all fight. They all had potential....but only one of them could live with her. The rest had to die. So as the three others discussed their choice, Kari picked his axe up, and moved close.
A few violent moments later, the three of them laid dead, as Kari panted, covered in his kinsmen's and enemy's blood. The woman smiled a fanged grin and grabbed him, pulling him into the air and back towards the coast, to the caves within it. Her name was Vasha, a descendant of the Dragon. And now, so would Kari.
The next few nights, Kari learned what she was. She was a vampire, an old one at that, who had traveled far north to watch the more wild parts of the world. They were quiet, peaceful, yet they were also violent, primal. She had watched Kari fight before...seen the rage within him, and she wanted it for herself. On the third night, Kari woke to the endless night, never to see the sun again. He could feel the rage deep inside of him, and the untold power that now radiated through his form.
From that day on, She took him under her wing, teaching him the ways of rage, of the vampire, of how to hunt. He was her student, her child, the boy she could never truly have. She watched him grow as the world around them changed and grew. He stayed true to the old ways he had lived with, stayed true to Odin, even as his people abandoned them under the force of Christianity. Hundreds of years passed, and he grew stronger, if slowly. Vasha had seen the power within him, but knew that now....now he had to be introduced into the world once more.
Kari was shocked at how much the world had changed from what he knew, how much it grew. What was once all woods was now forests. What was once villages were now cities. It was almost too much for him, as she brought him to the Kiss. Kari was ready for it, but nothing prepared him for the power and strength that the Master of the City held, even what the masters and greater masters held. It was a revelation that he could become, in time, that strong perhaps.
Vasha introduced herself and him into the kiss, which went by quickly and effectively. She was offered the position of being the enforcer of the Kiss, leaving Kari as her assistant of sorts. Kari grew to learn more of this city known as London, learning the culture, the people, everything he could. But despite this, he maintained his identity as Kari Válison, no one else.
Years became decades, decades became centuries. Kari grew stronger and stronger, a slow and steady growth. He helped thwart many attempts of vampire hunters, of ambitious vampires, and ravenous lycans. When the New World was discovered though, it was something new to discover...to understand. And with his Mistress's permission, he left London, traveling to the New World.
The Americas reminded him very much of his old home, as he traveled along with them, learning the land once more. He was an enigma to both native americans and the pilgrims, a monster to be whispered of. He watched the people, fought alongside some of them to sate his anger, killed some for the same reason. He found a peacefulness in the wilderness, but he knew that it wouldn't last forever.
As the Revolutionary War came and went, Kari was raised within a newborn nation, watching it blossom. He fought for them in their wars, determined to play a small part in the new nation's history. He fought in all their wars, their battles, fought for their rights. He accepted the United States as his new home, and he watched the vampires slowly flock towards it.
More time went by, as he traveled from city to city, from Kiss to Kiss. He was a man of power, of a slowly building legend. A master Dragon who stalked the country, had traveled and followed Lewis and Clark to the West, had aided in every major war, and was still not bound to any Kiss. At least, that was until recently....when he came upon the city he first arrived in. The city of Boston.
The city had changed so much now, he had seen it rise and fall, through good and bad. And now...he had returned to it, his wanderlust fulfilled. So he settled down, his pomme de sanges traveling into the world to get his arrival ready. The Willington Cement Factory outside of town was changed into the Vicious Fighting Club, a secret, illegal fight club. A den of glory, blood, and sex. And it would be his home away from home. Nearby it, a small castle, built by a medieval aficionado, was purchased, and renovated and filled with priceless furniture. The stage was set...and all that was left was for Kari to meet the Master of the City.
Kari....was returning home.