Post by Casey Romano on Sept 10, 2009 16:16:22 GMT -5
Credit goes to darkeyes
Animators
Animators and Necromancers are completely different. The world is teaming with sources of magic of various forms. Necromancy is the magic of death. If animators can tap into the well of that death magic… one could think of a Necromancer is being the “well”… the source. Animators are far more common than Necromancers. Generally to become an Animator requires the innate ability to tap into the magic and some training in how to use it.
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In general, all powers become stronger with experience until the gifted human reaches whatever level is his or her maximum potential. This is true of all of the following unless otherwise noted. The levels below mark the point at which a human may begin to develop or display such a power.
Weak (You get all of these.)
Draw of Death I - The animator feels a pull or link when dead things are near.
Sense Death I – The animator can sense an unmarked grave or unseen dead body, but must be nearly right on top of it.
Soul Sense – The animator is able to ascertain if a body is three days dead and if the soul has gone.
Raise Animal – The animator can raise the dead bodies of animals.
Moderate (Choose up to 2)
Sense Death II – The animator can sense an unmarked grave or unseen dead body, when within a few paces of it.
Animate the Dead I – Once trained, the animator is able to successfully perform the ritual necessary to animate a dead body that has been dead no more than 20 years. Blood must be used.
Control Zombie I - The animator is able to control zombies. They can be asked questions. The animator can control one at a time.
Shields I – By imagining a barrier of some sort and focusing on it, the animator can shield his powers to contain them.
Strong Moderate (Choose up to 2)
Once fed blood, the animator’s zombies are able to gain hints of their living personality. By this level, if the animator were to go for more than a few months without animating a corpse, the power would build up to the point that it would begin working without him.. i.e. embarrassing dead animals or bodies would begin to show up.
Control Zombie II – (must have Control Zombie I) The animator is able to control zombies. They can be asked questions, used as menial labor or sent to complete simple tasks (yes, “kill Anita Blake” is a simple task.. to attempt, if not to succeed at.) The animator can control one at a time.
Sense Death III – (must have Sense Death II) The animator can sense an unmarked grave or unseen dead body, when in the general area of it.
Draw of Death II- The animator feels as if the dead are reaching out towards him rather than him reaching for them.
Animate the Dead II – (must have Animate the Dead I) The animator is able to animate two dead bodies that has been dead no more than 20 years in the same night. Blood must be used. There would be a drain magically, mentally and physically on the animator.
Master (Choose up to 2)
Shields II – (must have Shields I) By imagining a barrier of some sort, the animator can shield his powers to contain them. He can also block out the powers of equal or lesser beings.
Animate the Dead III – (must have Animate the Dead II) The animator is able to animate two dead bodies that has been dead no more than 50 years in the same night. Blood must be used. There would be a drain magically, mentally and physically on the animator.
Sense Undead – The animator can recognize a being as a vampire if they are of equal or lesser power level when he encounters one.
Resist Gaze – The animator can resist the gaze of a vampire of equal or lesser power.
Strong Master (Choose up to 2)
Shields III – (must have Shields II) By imagining a barrier of some sort, the animator can shield his powers to contain them. He can also block out the powers of just about anyone other than a lycan leader or the MotC.
Animate the Dead IV – (must have Animate the Dead III) The animator is able to animate three dead bodies that has been dead no more than 50 years in the same night easily. Four would be a strain and the animator would be risking loing control of them. Blood must be used.
Age the Dead – The animator can determine how long a corpse within its first century has been dead.
Control Dead – (must have Control Zombie II) The animator is able to control all types of undead of lesser power. The animator can control zombies, ghouls and in some instances be able to have minor commanding power over young new vampires.
Animators
Animators and Necromancers are completely different. The world is teaming with sources of magic of various forms. Necromancy is the magic of death. If animators can tap into the well of that death magic… one could think of a Necromancer is being the “well”… the source. Animators are far more common than Necromancers. Generally to become an Animator requires the innate ability to tap into the magic and some training in how to use it.
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In general, all powers become stronger with experience until the gifted human reaches whatever level is his or her maximum potential. This is true of all of the following unless otherwise noted. The levels below mark the point at which a human may begin to develop or display such a power.
Weak (You get all of these.)
Draw of Death I - The animator feels a pull or link when dead things are near.
Sense Death I – The animator can sense an unmarked grave or unseen dead body, but must be nearly right on top of it.
Soul Sense – The animator is able to ascertain if a body is three days dead and if the soul has gone.
Raise Animal – The animator can raise the dead bodies of animals.
Moderate (Choose up to 2)
Sense Death II – The animator can sense an unmarked grave or unseen dead body, when within a few paces of it.
Animate the Dead I – Once trained, the animator is able to successfully perform the ritual necessary to animate a dead body that has been dead no more than 20 years. Blood must be used.
Control Zombie I - The animator is able to control zombies. They can be asked questions. The animator can control one at a time.
Shields I – By imagining a barrier of some sort and focusing on it, the animator can shield his powers to contain them.
Strong Moderate (Choose up to 2)
Once fed blood, the animator’s zombies are able to gain hints of their living personality. By this level, if the animator were to go for more than a few months without animating a corpse, the power would build up to the point that it would begin working without him.. i.e. embarrassing dead animals or bodies would begin to show up.
Control Zombie II – (must have Control Zombie I) The animator is able to control zombies. They can be asked questions, used as menial labor or sent to complete simple tasks (yes, “kill Anita Blake” is a simple task.. to attempt, if not to succeed at.) The animator can control one at a time.
Sense Death III – (must have Sense Death II) The animator can sense an unmarked grave or unseen dead body, when in the general area of it.
Draw of Death II- The animator feels as if the dead are reaching out towards him rather than him reaching for them.
Animate the Dead II – (must have Animate the Dead I) The animator is able to animate two dead bodies that has been dead no more than 20 years in the same night. Blood must be used. There would be a drain magically, mentally and physically on the animator.
Master (Choose up to 2)
Shields II – (must have Shields I) By imagining a barrier of some sort, the animator can shield his powers to contain them. He can also block out the powers of equal or lesser beings.
Animate the Dead III – (must have Animate the Dead II) The animator is able to animate two dead bodies that has been dead no more than 50 years in the same night. Blood must be used. There would be a drain magically, mentally and physically on the animator.
Sense Undead – The animator can recognize a being as a vampire if they are of equal or lesser power level when he encounters one.
Resist Gaze – The animator can resist the gaze of a vampire of equal or lesser power.
Strong Master (Choose up to 2)
Shields III – (must have Shields II) By imagining a barrier of some sort, the animator can shield his powers to contain them. He can also block out the powers of just about anyone other than a lycan leader or the MotC.
Animate the Dead IV – (must have Animate the Dead III) The animator is able to animate three dead bodies that has been dead no more than 50 years in the same night easily. Four would be a strain and the animator would be risking loing control of them. Blood must be used.
Age the Dead – The animator can determine how long a corpse within its first century has been dead.
Control Dead – (must have Control Zombie II) The animator is able to control all types of undead of lesser power. The animator can control zombies, ghouls and in some instances be able to have minor commanding power over young new vampires.