Post by Casey Romano on Sept 10, 2009 16:21:12 GMT -5
Credit goes to Squeak
------------------Dream walking----------------
The ability to enter another's dreams, or see flashes of whats going on thru another's dreams, Also to pull another in to your own dreams or with you in to another's dreams. With this ability the player is able to enter another's dreams. This includes but is not limited to: Nightmares, dreams, daydreams, and catatonic states where the mind is hazed and unfocused IE drug induced stupor. Anything where the mind is not as focused upon reality and present time.
These Dreams are often like regular dreams, Unorganized, chaotic, and surreal So it is often hard to decipher, and sometimes an err in decoding / understanding it is met with.
The flip side of this is that, the Walker is able to pull another sleeping mind in to their own dreams with them, or even play out the dream they see form another to that secondary person. IE. Character pulls in Another and shows or piggy backs the other with them in to the dreams of someone else.
*This is both a strength and weakness. Moral Implications upon walking thru a persons dreams is that the person will Not be bound to social stigmas. IE Play out rue fears, lusts, and so on. You will see in to the persons subconcious mind, which may or may always make sense in the beginning. If a lamp suddenly started walking about and talk like that in Disney movies would you understand that symbology behind it? Sooner or later the full portent of your obligation and even penance for invading and messing with a persons sleeping mind will come to term. In essence: You will have to face and pay the piper some day.
The Downside is that learning to control said dreams are often highly difficult.
-It doesn't come upon command,
-Can be hard to decipher,
-Learning to control your own dreams is difficult
-and It can leave your mind open to invasion from others. Especially Vampires that are of a line and knowledge on how to influence dreams.
Novice
At this level you will notice that at times the dreams seem to not mesh with normal dreams. They are chaotic and and much more intense. They will not make sense and you will not always realize that this is more then a dream. You may even see things thru that persons eyes. You are susceptible to it erratically, and get sucked in. You will not always remember them.
Initiate
Now you were realize that these dreams are different. You feel the tug on y our dream self like a rope dragging you in to a whole new dream world. You may now start seeing the dream as an invisible entity riding that persons dreams. IE. As if standing on the outside watching it all happen.
Also that if you react to something it seems to influence the dream a bit. Ie able to view from other angles, that the others in the dream react in small ways to your thoughts (like monsters in the dream seeing you)
Adept
You're becoming much more skilled in recognizing when your being pulled in to another's dreams and can even influence Who's dreams you wish to try and enter. There is a 50/50 chance that you will make it unless that person is of a higher level then you. (I suggest you PM that player and ask if you can attempt this). You even realize that you can try and communicate by use of images you form and words spoken to the dreamer.
Journeyman
Now you are able to perform a dream walk in to another's dreams with only a small amount of error. 3-1 on a 10 sided die If you choose to roll. You are able to conform a dream, influence it and twist it at your own whim. You can create Nightmares for a person, or are able to be seen by the dreamer and hold a conversation with them. These dreams you can read a bit more easily and understand that some dreams are due to the real life experience of that char either presently or in their own past. Now you notice that by freak accidents you are able to pull people in to your own dreams.
Master
Now you are able to piggy back someone with you in to another persons dreams. Therefore showing that dreaming self what is happening in the others dreams. You are now able to enter dreams of others, Or you can bring that dreamer in to your own created dream world. Forcing them to think it was all a dream. Laying grounds in their subconscious for the revelation of knowledge when triggered. Almost like hypnosis. You can even Hide your true Identity in that of the face of another, or an animal making them think that perhaps a totem animal is speaking to them.
Expert Master
Now you are able to influence a group. And are able to inflict damage. As in not only a few small wounds but if you can warp the dream enough. You can set up a death of that persons dreaming body, it convinces that mind when it sees the dead body of itself that it should be dead. Therefore the person unless really strong of will, will actually have the mind start shutting its bodily functions down and honestly die of what looks like natural causes. (This is a very high level of control. And will be strictly monitored)
------------------Dream walking----------------
The ability to enter another's dreams, or see flashes of whats going on thru another's dreams, Also to pull another in to your own dreams or with you in to another's dreams. With this ability the player is able to enter another's dreams. This includes but is not limited to: Nightmares, dreams, daydreams, and catatonic states where the mind is hazed and unfocused IE drug induced stupor. Anything where the mind is not as focused upon reality and present time.
These Dreams are often like regular dreams, Unorganized, chaotic, and surreal So it is often hard to decipher, and sometimes an err in decoding / understanding it is met with.
The flip side of this is that, the Walker is able to pull another sleeping mind in to their own dreams with them, or even play out the dream they see form another to that secondary person. IE. Character pulls in Another and shows or piggy backs the other with them in to the dreams of someone else.
*This is both a strength and weakness. Moral Implications upon walking thru a persons dreams is that the person will Not be bound to social stigmas. IE Play out rue fears, lusts, and so on. You will see in to the persons subconcious mind, which may or may always make sense in the beginning. If a lamp suddenly started walking about and talk like that in Disney movies would you understand that symbology behind it? Sooner or later the full portent of your obligation and even penance for invading and messing with a persons sleeping mind will come to term. In essence: You will have to face and pay the piper some day.
The Downside is that learning to control said dreams are often highly difficult.
-It doesn't come upon command,
-Can be hard to decipher,
-Learning to control your own dreams is difficult
-and It can leave your mind open to invasion from others. Especially Vampires that are of a line and knowledge on how to influence dreams.
Novice
At this level you will notice that at times the dreams seem to not mesh with normal dreams. They are chaotic and and much more intense. They will not make sense and you will not always realize that this is more then a dream. You may even see things thru that persons eyes. You are susceptible to it erratically, and get sucked in. You will not always remember them.
Initiate
Now you were realize that these dreams are different. You feel the tug on y our dream self like a rope dragging you in to a whole new dream world. You may now start seeing the dream as an invisible entity riding that persons dreams. IE. As if standing on the outside watching it all happen.
Also that if you react to something it seems to influence the dream a bit. Ie able to view from other angles, that the others in the dream react in small ways to your thoughts (like monsters in the dream seeing you)
Adept
You're becoming much more skilled in recognizing when your being pulled in to another's dreams and can even influence Who's dreams you wish to try and enter. There is a 50/50 chance that you will make it unless that person is of a higher level then you. (I suggest you PM that player and ask if you can attempt this). You even realize that you can try and communicate by use of images you form and words spoken to the dreamer.
Journeyman
Now you are able to perform a dream walk in to another's dreams with only a small amount of error. 3-1 on a 10 sided die If you choose to roll. You are able to conform a dream, influence it and twist it at your own whim. You can create Nightmares for a person, or are able to be seen by the dreamer and hold a conversation with them. These dreams you can read a bit more easily and understand that some dreams are due to the real life experience of that char either presently or in their own past. Now you notice that by freak accidents you are able to pull people in to your own dreams.
Master
Now you are able to piggy back someone with you in to another persons dreams. Therefore showing that dreaming self what is happening in the others dreams. You are now able to enter dreams of others, Or you can bring that dreamer in to your own created dream world. Forcing them to think it was all a dream. Laying grounds in their subconscious for the revelation of knowledge when triggered. Almost like hypnosis. You can even Hide your true Identity in that of the face of another, or an animal making them think that perhaps a totem animal is speaking to them.
Expert Master
Now you are able to influence a group. And are able to inflict damage. As in not only a few small wounds but if you can warp the dream enough. You can set up a death of that persons dreaming body, it convinces that mind when it sees the dead body of itself that it should be dead. Therefore the person unless really strong of will, will actually have the mind start shutting its bodily functions down and honestly die of what looks like natural causes. (This is a very high level of control. And will be strictly monitored)